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NPC Generator

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Advanced [show]


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up kukri and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Insane. Bonds: Family, Attractive, Nature. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Gerald Enfield, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 17000 cp. Alexandrite (1000 gp). Aquamarine (1000 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Simon Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair has been sun bleached extensively. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Passionate, Gifted, Entrepeneur, Logical. Bonds: Religious. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Simon Kirby, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 70 pp.


Social Check DCs


Adam Royal, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered crossbow and tarnished halberd as well. His golden hair is still thick. He has gleaming, smiling hazel eyes.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: To be a Laborer again; and he feels threatened by others

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Adam Royal, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)16 (+3) 13 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs


Anselm Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in tan turtlenecks beneath a grey coat with brown slacks. He wears his white hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Selfish, Mundane. Bonds: Attractive, Nature, Immigrant. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Anselm Morton, Male Human Bard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 100 gp. Tiger eye turquoise (16 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Hubert Carlisle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears blue leather gloves, a blue jacket, and tight pants. He has wavy blonde hair. His eyes are blue and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by brigands. Hubert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He has passion for adventuring and risk; and revenge

Ideals: Artistic. Flaws: Addict. Bonds: Nature, Enemies, Adventurer. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Hubert Carlisle, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)5 (-3) 15 (+2)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1000 sp.


Social Check DCs

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