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Advanced [show]


Patrick Webley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His hair is short and auburn. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: Patrick was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Depressed, Insane. Bonds: Attractive. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Webley, Male Human Monk 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)17 (+3) 17 (+3)13 (+1)
Skills History +6, Insight +6
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Orc
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 200 gp. Azurite (6 gp). Tiger eye turquoise (6 gp). Rhodochrosite (6 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Spaulding, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Scribe and is in decent physical shape. He has a long black beard with little hanging trinkets. He has brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Scribe business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Alex began to lead the lost caravan. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against gnolls.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Spaulding, Male Human Fighter 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Gomory Rodney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man usually wears his tan robe and has his greatsword always slung over his shoulder. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Brewer, who enjoyed hunting, Gomory was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Bonds: Poor, Enemies, Attractive, Nature, Debt. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Gomory Rodney, Male Human Cleric 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Passionate. Bonds: Family, Military. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Everard Dumph, Male Human Warrior 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Carlton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy brown pantaloons and a green scarf. His black hair is unkempt and raggedy. His eyes are violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Ploughman business at a young age. His childhood dream was to be a Layabout, but he was a colossal failure. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Expand his business.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Guy Carlton, Male Human Aristocrat 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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