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NPC Generator

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Advanced [show]


Dustin Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, blue cloak. His hair is blonde and curly. He has gleaming, smiling blue eyes.

Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and human compassion

Ideals: Athletic. Flaws: Racist. Bonds: Slave, Immigrant, Job, Debt. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Dustin Pickering, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Raymond Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears professional attire. His long black hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and to unite with his sister

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Raymond Myerscough, Male Human Paladin 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 66 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Red spinel (150 gp). Malachite (13 gp). Star rose quartz (70 gp).


Social Check DCs


Diggory Stanford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light black in addition to tight pants. His silver hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small island village. He was an apprentice working in his mother's forge. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Nature, Job, Guardian. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Diggory Stanford, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Abram, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a brown collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has wavy white hair. His blue eyes dart from person to person.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up flail and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Poor, Nature. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Abram, Male Human Rogue 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +4

Possessions: 120000 cp.


Social Check DCs


Anselm Crawford, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Bowyer and found it very stressful. He then took over the family business and is one of the better Bowyer for hire.

Motivation: To be a Sculptor again; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Job, Poor. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Anselm Crawford, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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