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NPC Generator

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Advanced [show]


Tim Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright pastel suits and hats. His white hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: Tim was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Detective.

Motivation: Regain custody of his son; and he loathes his own lifestyle

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Family, Job. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Tim Carlisle, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Anselm Barton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a tight fitting brown shirt and pants. He keeps his golden hair in a flapper bob. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Weaver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Barton, Male Human Warrior 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 15 (+2)5 (-3)
Skills History +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Gilbert Sutton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his falchion ready. His hair is auburn and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gilbert was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 7 years.

Motivation: To get a good night's sleep.

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Job, Attractive, Mentor. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Sutton, Male Human Barbarian 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 20000 cp. Amethyst (120 gp). Rich purple corundum (400 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Kinsley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His auburn hair is still thick. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Gomory Kinsley, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Guy Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Miller business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better village for his children.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Guy Whitby, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Darkwood Buckler. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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