Drogo Cornish, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair is thinning but still full. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Stylist in town.
History: Drogo was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his brother.
Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Job, Family. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Sardonyx (80 gp). Violet garnet (900 gp). Violet garnet (900 gp).
Alexandre Paxton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long black beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, his parents were killed by a illithids raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and many illithids want him driven away
Ideals: Gifted. Flaws: Racist, Ugly. Bonds: Poor, Enemies. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Iolite (20 gp). White pearl (100 gp). 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.
Nicholas Colton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear green tank tops with pastel pants. He has a small bristly mustache and wavy white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and to protect his home
Flaws: Antagonistic. Bonds: Adventurer, Poor, Job, Guardian. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 300 gp.
Patrick Blythe, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His hair is black and curly. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a Mercenary soon after.
Motivation: Sabotage a competitor.
Flaws: Fearful. Bonds: Attractive, Job, Poor, In love. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 4 Alchemist’s fire. 4 Antitoxin. 4 Alchemist’s fire.
Norman Van Es, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt. His golden hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local soapmaker
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Has a crush, Rich. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +6
Possessions: 60 pp.
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