Gerald Winchester, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears rags and sports a simple walking cane. His hair is cut close to his head. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.
History: Born to a Mason, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: He feels threatened by others.
Ideals: Entrepeneur. Flaws: Addict, Cynical. Bonds: Poor, Mentor. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: Just what you see.
Tim Stanley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a green tunic with pastel highlights, and long blue pants that bunch up around his shoes. His red hair is greasy and uncared for. His brown eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Apothecary, who enjoyed hunting, Tim was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and retire the richest man in the south
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Addict, Depressed. Bonds: Nature. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Bernard Hayley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His gray eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business
Ideals: Passionate, Gifted. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Raymond Hamilton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and wears a fine chain shirt which he covers with blue colored cloaks and clothing. He sports a long black beard, and similarly colored long hair. His green eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the east. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Pacifist, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp. 1 Spyglass. 1 Healer’s kit. 1 Backpack.
Trym Stratford, Male Human [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. He keeps his long white hair kept up in a rat tail. His violet eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
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