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Advanced [show]


Lance Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Flaws: Shy, Selfish, Addict. Bonds: Attractive, Military. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Lance Thackeray, Male Human Barbarian 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Religion +6, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Celestial, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. White opal (400 gp).


Social Check DCs


John Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his longbow ready. He has done his best to style his silver hair to look like a famous performer. He has hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. By chance he met his sister recently and the two have been together since.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

John Gladstone, Male Human Sorcerer 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 3000 sp.


Social Check DCs


Tim Ryland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Crown-heir, and is pretty ugly. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Tim was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy, Insane, Secretive. Bonds: Family, Job. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Tim Ryland, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)17 (+3) 10 (+0)13 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Freshwater pearl (9 gp). Jasper (20 gp). Red spinel (160 gp).


Social Check DCs


Rolf Wheatley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple red robe with grey stripes complete with hood. He wears a broad hat to cover his moderate length blonde hair. His eyes are likewise violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the north to a Fortune-teller, Rolf learned a great deal about his mother's area of expertise. In his 17th year, his parents were killed by a goblins raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to prove his worth to the world

Flaws: Terse, Impulsive. Bonds: Attractive, Job, Enemies. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Rolf Wheatley, Male Human Monk 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)12 (+1) 6 (-2)10 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 7000 sp. Freshwater pearl (7 gp). Blue quartz (7 gp). Amethyst (40 gp). Golden pearl (40 gp).


Social Check DCs


Kyle Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. He wears his brown hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in quarterstaff use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Enemies, Family. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Kyle Bentham, Male Human Rogue 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 15 (+2)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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