Manfred Merton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He sports pastel clothing, slightly heavier than average wear. He is an epitome of beauty. His hair is black and very short. His brown eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Navigator business at a young age. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Joker, Fighting. Bonds: Attractive, Job, Poor. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Gerard Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy golden beard and wild golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Impeccable. Flaws: Insane, Fearful, Ugly. Bonds: Rich, Job. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 400 gp.
Dustin Bradley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Celestial, Undercommon, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Sheldon, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears tattered old clothes. He keeps his brown hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To find somewhere to settle down.
Flaws: Ugly, Mundane. Bonds: Guardian, Enemies, Military. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Arnold Langdon, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he is wearing a long, black cloak. His hair is chestnut, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Arnold was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Family, Adventurer. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp. Emerald (1200 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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