Clerebold Yeardley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown trousers with white and black striped suspenders. He wears various colorful collared shirts. His golden hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. Clerebold was born on a far western forest where he grew up under the tutelage of his father, an expert Locksmith. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Passionate. Flaws: Hedonist. Bonds: Adventurer, Immigrant, In love. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Trym Lancaster, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His black hair is kept up in a ponytail inside a small hat. He has several tiny emerald earrings on each ear.
Personality: He has always had a great fascination with Human culture. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trym was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Slave Trader.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and a strong sense of loyalty to human people
Flaws: Racist. Bonds: Rich, Family, Job, Nature. Occupation: Slave Trader
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 43 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 34000 sp.
Lance Gresham, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a yellow cloak and cross-gartered white stockings. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: Doesn't want to be a Marshal and was forced into it by his family.
Bonds: Attractive, Family, Adventurer, Mentor. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 43 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 70 pp.
Shane Walcott, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.
Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small island village. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Disease, Hedonist. Bonds: Nature. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Kody Southey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. His auburn hair is knotted and matted. His amber eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Locksmith and found it very stressful. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
