Everard Davenport, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown shirt with thin yellow vertical stripes and black pants. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: He got into the Marshal business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and regain custody of his daughter
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Trym Digby, Male Human [Permalink]
Personal [hide]
Description: This man wears just a brown suit, and sports empty pouches on his belt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: An old rival family wants him found; and expand his business
Flaws: Impulsive, Addict. Bonds: Job, Nature, Family. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Magnifying glass.
Guy Kimberley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His tied-back hair is white. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Military. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp.
Raymond Blyth, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long chestnut hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Immigrant. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Charles Tatum, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Regain custody of his son.
Flaws: Lazy. Bonds: Attractive, Enemies, Family, Immigrant. Occupation: Soapmaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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