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Advanced [show]


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with green pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Attractive, Nature. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Norman Birkenhead, Male Human Monk 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1600 gp. Sardonyx (20 gp). Red-brown spinel (140 gp).


Social Check DCs


Solomon Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His black hair is cut short with large spiked bangs in the front. His eyes are blue and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Solomon has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Logical. Flaws: Ugly, Mundane, Disease. Bonds: Rich. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Solomon Atherton, Male Human Aristocrat 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 17000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His black hair and beard is wavy and long. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to have a good time and be beloved.

Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Mentor. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Richard Birkenhead, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Richard Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a robe, a symbol of the sun god around his neck, and a bow on his belt. He has a long auburn beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Optimist, Logical. Flaws: Shy, Insane. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Richard Merton, Male Human Paladin 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Norman Kendal, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his halberd. He keeps his long black hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Slave. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Norman Kendal, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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