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NPC Generator

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Advanced [show]


Roland Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is chestnut and very short. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: An old rival family wants him found.

Bonds: Guardian, Family, Adventurer, Rich. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roland Halsey, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 8 (-1)10 (+0)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Jasper (70 gp). Freshwater pearl (7 gp).


Social Check DCs


Theobald Westcott, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a robe, a symbol of magic around his neck, and a bow on his belt. His skin is also unnaturally pale. He wears a wide-brimmed hat to hide his balding. His fierce blue eyes like to dwell on things.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Butcher. He struck the Butcher job and began his own company from there.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and to be a spice merchant again

Ideals: Fighting, Gifted. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Theobald Westcott, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 14 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Ernest Trollope, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Apothecary does. He has a slight overbite and is overall scrawny. His auburn hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC.

Flaws: Ugly, Shy. Bonds: Job, Has a crush, Mentor. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Trollope, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a grey shirt with thin green vertical stripes and white pants. His golden hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Slave, Religious, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Jacobs, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)7 (-2) 10 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He has the majority of his body covered in plate, and his gloved hand is found clutching a nunchaku. His long blonde hair is drawn into a two foot long braid. His eyes are blue and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Arnold Graham, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 700 gp. Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (700 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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