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NPC Generator

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Advanced [show]


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a tight fitting grey shirt and pants. His auburn hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Rich, In love. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Guy Winterbourne, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)14 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Adam Barlow, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long chestnut beard with little hanging trinkets. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Adam Barlow, Male Human Bard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)18 (+4) 10 (+0)18 (+4)
Skills History +7, Nature +7
Senses Passive Perception 10
Languages Common, Aquan, Auran, Giant, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 700 gp. Black opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Crawford, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. His hair, while still mostly silver, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Locksmith, Gomory learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter

Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Job, Family. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Gomory Crawford, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 60 pp.


Social Check DCs


Bernard Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He is bald on top and has large brown tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Bernard Dumph, Male Human Paladin 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Patrick Marleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green painted combat armor at almost all times. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: Born in the south to a Sage, Patrick learned a great deal about his father's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Sage.

Motivation: Sabotage a competitor; and to be a seamstress again

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Patrick Marleigh, Male Human Expert 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +4

Possessions: 900 gp. Black pearl (500 gp).


Social Check DCs

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