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NPC Generator

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Advanced [show]


Wymar Middleton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by beers. His red hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Wymar Middleton, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Crowbar. 1 Spyglass.


Social Check DCs


Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear brown clothing when he does not wear armor. His clothes are grease stained in places. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his mother.

History: He is a Deep Scion in disguise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Bookbinder

Voice: Thin and wheezing

Attributes [hide]

Gerald Wesley, Male Human Monk 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Adam Abram, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey cloak and cross-gartered red stockings and is in decent physical shape. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Impulsive, Insane. Bonds: In love. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Adam Abram, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Sailor. His chestnut hair is cut jaggedly and amateurishly. His eyes are blue and beady.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly, Hedonist, Insane. Bonds: Enemies, Rich. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Randal Atherton, Male Human Commoner 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a very tight haircut. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Military, Family. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Patrick Hartford, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)14 (+2) 10 (+0)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs

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