Gerard Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey feathered hat and grey clothes. His brown hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gerard was raised in a hard working conservative environment. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.
Motivation: Expand his business.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Bertram Graeme, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears long strands of sapphire and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is braided into rings. He has gleaming, smiling hazel eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Rich, Slave. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Chrysoprase (50 gp). Black pearl (500 gp).
Godfrey Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is braided into rings. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal writing training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Poor, Military. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
Possessions: 170 pp. 1 Minor magic item.
Clerebold England, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. He has wavy red hair. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and he wants revenge against dire rats
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies, Poor. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Ignan, Gnome, Draconic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.
Dean Chatham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his blonde hair up. His half smiles and amber eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Joker. Bonds: Adventurer, Attractive, Military, Rich. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp.
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