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NPC Generator

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Advanced [show]


Alex Oakley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is wearing a perfectly clean shirt and pair of pants. He has a silver handlebar mustache and slicked back silver hair. His eyes are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Joker. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Oakley, Male Human Aristocrat 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Performance +6
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He wears a wide-brimmed hat to hide his balding. He has hazel eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the east. In his 18th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and a strong sense of loyalty to human people

Flaws: Racist, Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Trym Nash, Male Human Monk 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 40000 cp. Alexandrite (400 gp). Coral (70 gp). Onyx (60 gp). Star rose quartz (60 gp).


Social Check DCs


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long golden beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To be a Dilettante again.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Job. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Gomory Gresham, Male Human Wizard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)6 (-2) 15 (+2)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His moppish golden hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: Arnold was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Interpreter; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer, Has a crush. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Arnold Walcott, Male Human Sorcerer 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)10 (+0) 18 (+4)7 (-2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1100 gp.


Social Check DCs


Gerald Presley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue leather gloves, a blue jacket, and tight pants. His black hair is singed and shortened. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Disease, Fearful, Insomniac. Bonds: Adventurer. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Gerald Presley, Male Human Commoner 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 30000 cp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Darkwood Shield. 1 Banded mail.


Social Check DCs

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