Anselm Whitby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears baggy yellow pantaloons and a white scarf. He has shaved his head bald. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Flaws: Shy, Hedonist. Bonds: Religious, Enemies. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Peridot (20 gp).
Jocelyn Quinton, Male Human [Permalink]
Personal [hide]
Description: This western man is well dressed, constantly wearing a black suit, red shirt, and black tie. His clothes are grease stained in places. His chestnut hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.
History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hasn't been sleeping well lately.
Motivation: He is content.
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 11000 sp. Alexandrite (1200 gp). Hematite (5 gp).
Percival Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He carries a battered bastard sword and tarnished sword as well. His hair is always cut to a buzz. His eyes are likewise brown.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.
History: He was born in a small island village. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety
Ideals: Fighting, Optimist, Gifted. Flaws: Fearful. Bonds: Nature. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. Emerald (400 gp). Golden yellow topaz (900 gp).
Manfred Ainsley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.
History: Born in the east to a Merchant, Manfred learned a great deal about his mother's area of expertise. A gifted student he started as a Carpenter, but he got bored and became a Merchant. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Shy, Lazy. Bonds: Job, Adventurer. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Kyle Winthrop, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Tanner profession.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Tanner, but he got bored and became a Priest. He has worked as a Priest like his father before him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Mundane, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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