Balimaar Langston, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a blue vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.
Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Shoemaker profession.
History: He got into the Adventurer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Adventurer like his mother before him.
Motivation: Human compassion; and he is unsatisfied with his job
Flaws: Ugly, Racist. Bonds: Slave, Job, Military. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Good lock. 1 Simple lock. 1 Simple lock.
Reynard Sydney, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his brown hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He comes from a rich northern family. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Bonds: Attractive, Nature, Rich, In love. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 42000 sp.
Bertram Clinton, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears silk and lounges about seductively. He has a long brown beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Disease, Fearful, Antagonistic. Bonds: Attractive. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
John Conway, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears bulky red painted plate armor. He has a small bristly mustache and wavy auburn hair. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Shy, Disease. Bonds: Family, Immigrant. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin brown vertical stripes and blue pants, and he perpetually has his hammer ready. His white hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.
History: Richard was born the youngest of three triplets. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Family, Nature. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp. Aquamarine (700 gp). Azurite (11 gp). 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
