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NPC Generator

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Advanced [show]


Don Marley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tattered old clothes. He has styled his silver hair well, parting it to the right. His blue eyes lackadaisically let the world flow into them.

Personality: Don wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of eastern immigrants he idolized his mother. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Ideals: Disciplined, Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Don Marley, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Ernest Chester, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his green robe and has his bastard sword always slung over his shoulder. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To protect his home.

Ideals: Joker, Logical. Bonds: Rich, Guardian, Military. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Ernest Chester, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is silver, silky, and of moderate length. His eyes are blue and he is always smoking a pipe.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Odo was born with his mother's beautiful face. He has had some formal dancing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable, Entrepeneur, Artistic. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Morley, Male Human Druid 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 5 (-3)10 (+0) 5 (-3)13 (+1)
Skills Investigation +3, Stealth +7
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Shy, Disease. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Roger Hackney, Male Human Aristocrat 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 13 (+1)8 (-1)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran, Aquan, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1400 gp. Tourmaline (80 gp). Chalcedony (80 gp). Red spinel (80 gp). Aquamarine (200 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: To be a Ploughman again; and expand his business

Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Military, Job. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Simon Hayhurst, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Goblin, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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