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NPC Generator

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Advanced [show]


Gomory Hampton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His moppish blonde hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Tailor, but he got bored and became a Gardener. He now owns his own business.

Motivation: He is unsatisfied with his job; and to be a tailor again

Flaws: Fearful, Disease. Bonds: Immigrant, Attractive, Job. Occupation: Gardener

Voice: German accent

Attributes [hide]

Gomory Hampton, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 18 (+4)9 (-1)
Skills Athletics +4, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 sp. 1 Average lock. 1 Simple lock. 1 Bullseye lantern.


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean pastel cloak covering his clean studded leather. His brown hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Trym Atterton, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Gunter Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear grey tank tops with yellow pants. His hair is blonde and very short. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south to a Mercenary, Gunter learned a great deal about his mother's area of expertise. His childhood dream was to be a Sculptor, but he was a colossal failure. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He has a crush on the local Sculptor; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Impeccable. Bonds: Job, Has a crush. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Gunter Harlan, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has golden hair. His eyes are violet and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Sailor and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he wants to get laid

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Has a crush. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Tim Ramsey, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +0
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Richard Langston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His black hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Richard has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Richard Langston, Male Human Warrior 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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