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NPC Generator

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Advanced [show]


Diggory Chatham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair, when down, is lengthy. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family.

Flaws: Ugly, Shy. Bonds: Family, Rich, Adventurer. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Diggory Chatham, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Shelley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut and curly. His eyes are gray and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, William has worked very hard to control his curse. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Forgetful, Disease. Bonds: Attractive. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

William Shelley, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dean Thackeray, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. With a patchy golden beard and wild golden hair. He has gleaming, smiling gray eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He is greedy; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Dean Thackeray, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Braxton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a black costume with the symbols of magic on his torso. His chestnut hair is singed and shortened. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: In love, Slave. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Gerald Braxton, Male Human Adept 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 70 pp.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear red clothing when he does not wear armor. His hair is brown and curly. He has hazel eyes and a red hat with a grey feather.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Slave, Military. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Ernest Eastoft, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)10 (+0) 10 (+0)13 (+1)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 50 pp. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs

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