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NPC Generator

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Advanced [show]


Anthony Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears an entirely red suit with green socks and a vest with buckled shoes. His long brown hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. Anthony was born on a far southern island where he grew up under the tutelage of his father, an expert Fletcher. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Job, Immigrant, Family. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Anthony Tattersall, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)17 (+3) 8 (-1)12 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp.


Social Check DCs


Gilbert Acton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an entirely brown suit with pastel socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a mayor and was forced into it by his family

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Family. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Gilbert Acton, Male Human Druid 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 1 Minor magic item.


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, white, dusty cloak. He wears his white hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the east. He worked as a nervous Banker and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Ideals: Extrovert, Philantrophist. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Whitby, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His right leg appears badly burned and disfigured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a brown hat with a white feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 8 years.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent mother

Ideals: Optimist, Impeccable. Bonds: Family, Mentor, Job. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Hugh Marlee, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)6 (-2) 15 (+2)12 (+1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Citrine (20 gp). Hematite (10 gp). Peridot (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Actor does. He carries with him a set of lances, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Actor. He became a Actor soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Philantrophist. Bonds: Job, Attractive, Rich. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Don Birkenhead, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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