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NPC Generator

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Advanced [show]


Adam Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is styled in orderly dreadlocks. His eyes are likewise gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Weaver profession.

History: He got into the Engraver business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Engraver like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Athletic. Flaws: Ugly, Racist. Bonds: Job. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Adam Fawcett, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)15 (+2) 13 (+1)5 (-3)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1200 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Adventurer, Religious, Nature, Job. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Walcott, Male Human Warlock 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)15 (+2) 17 (+3)16 (+3)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Richard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright auburn hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Military, Rich. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Richard Hornsby, Male Human Paladin 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Blue quartz (12 gp). Alexandrite (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has no hair. His fierce gray eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up bow and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and doesn't want to be a layabout and was forced into it by his family

Flaws: Ugly, Addict. Bonds: Poor, Family, Nature. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Ernest Everleigh, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 24000 cp. 1 Breastplate.


Social Check DCs


Adelard Clinton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he is wearing a perfectly clean shirt and pair of pants. He has moderate length chestnut hair. His eyes are a pleasant hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Adelard Clinton, Male Human Expert 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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