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NPC Generator

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Advanced [show]


Dustin Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered yellow stockings. He is portly but not overly obese. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Dustin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: Born in the south to a Spice Merchant, Dustin learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Disciplined, Gifted, Persistence. Flaws: Insane. Bonds: Job. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Dustin Brownrigg, Male Human Fighter 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 900 gp.


Social Check DCs


Nicholas Shipley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and is dressed in earthy colors with a white and brown handkerchief worn on his left side. His left hand appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are green.

Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Nicholas was born the youngest of three triplets. In his 17th year, his parents were killed by a giants raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Artistic. Flaws: Insane. Bonds: Family, Enemies, Has a crush. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Nicholas Shipley, Male Human Fighter 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)16 (+3) 16 (+3)10 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Goblin, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His small hat is riddled with cuts and holes. His brown eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gerald hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Pacifist, Optimist. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Gerald Kenley, Male Human Monk 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +3, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of nunchakus on his belt, each one with a emerald on the hilt. His hair is greying and his face has many wrinkles. This brown eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Theobald Windsor, Male Human Expert 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His hair is black and curly. His eyes are hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Shy, Racist. Bonds: Poor, Nature. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Gerard Coombs, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs

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