Shane Nash, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and dresses in collared shirts and wears a proper scarf over his head. He has a long black beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Weaver. Flattery will make him almost putty in your hands.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Job, Family. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 90 pp.
Roger Redfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears green leather gloves, a green jacket, and tight pants. His hair is greying and his face has many wrinkles. His fierce amber eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered
History: Roger was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. Obsidian (5 gp). Coral (70 gp). Iolite (20 gp). Amethyst (70 gp).
Alexandre Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large black tufts of hair around his ears. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Alexandre's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Alexandre and his spouse have recently divorced.
Motivation: He wants to get laid; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 80 pp. 1 Chain shirt.
Gunter Stanton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is long and silver with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Giant, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Bloodstone (20 gp). Chalcedony (20 gp). Tiger eye turquoise (6 gp).
Everard Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting white shirt and pants. He keeps his chestnut hair in a pixie cut. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His religion dominates his actions; and a deep hatred of dire rats
Ideals: Logical. Flaws: Shy. Bonds: Poor, Religious, Enemies. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 90000 cp. A pair of silk slippers encrusted with tiny pearls. (30 gp). A delicate silver chain set with a tourmaline (30 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
