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NPC Generator

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Advanced [show]


Bernard Kendal, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green cloak and cross-gartered violet stockings, and a wedding ring on his left hand. His black hair is thinning but still full. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of brigands once and for all.

History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to end his boredom

Flaws: Addict, Antagonistic, Mundane. Bonds: In love, Enemies. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bernard Kendal, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has a small bristly mustache and wavy black hair. His amber eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Addict, Insane. Bonds: Poor, Slave. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Morton, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 13 (+1)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 300 gp.


Social Check DCs


Bertram Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Nature, Family. Occupation: Sage

Voice: Raspy

Attributes [hide]

Bertram Beitz, Male Human Warlock 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp. 4 Antitoxin. 3 Tanglefoot bags. 3 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Geoffrey Easton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his red hair. His blue eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Military. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Geoffrey Easton, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Rhodochrosite (4 gp). Blue sapphire (600 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Aldous Halsey, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a violet and green handkerchief worn on his right side. He has a small bristly mustache and wavy blonde hair. His gray eyes lackadaisically let the world flow into them.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a plains tribe. He helped his father out around the business and became quite the natural. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Nature, Job. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Halsey, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 8 (-1)15 (+2)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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