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NPC Generator

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Advanced [show]


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. With a patchy silver beard and wild silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Bonds: Attractive, Religious, Rich, Family. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Gerald Roscoe, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 6 (-2)12 (+1) 14 (+2)9 (-1)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Percival Marleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is long and silver with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He has green eyes.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west his family was never financially stable. After coming to the age of reason, Percival took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Percival Marleigh, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)5 (-3) 10 (+0)8 (-1)
Skills Arcana -1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Snowdon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His hair is red and very short. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Bertram Snowdon, Male Human Rogue 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)18 (+4) 14 (+2)13 (+1)
Skills Insight +5, Nature +7
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Aquan, Ignan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Hunter Royston, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries bows. He keeps his long white hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He invites people to come help in his community garden.

History: He was born in the west, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Fighting, Philantrophist. Bonds: Attractive, Has a crush, Immigrant. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Hunter Royston, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)15 (+2) 10 (+0)12 (+1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2700 sp.


Social Check DCs


William Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Opinionated. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

William Brownrigg, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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