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NPC Generator

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Advanced [show]


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. He wears his golden hair up in a very large beehive style do. His violet eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Terse. Bonds: Poor, Family, Military. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Gerard Conway, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 4000 cp.


Social Check DCs


Gilbert Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. He wears his golden hair down. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich western family. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in hammer use. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Fighting. Bonds: Enemies, Adventurer, Rich. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Gilbert Warwick, Male Human Aristocrat 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 15 (+2)6 (-2)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Azurite (16 gp). Tourmaline (50 gp). Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs


Solomon Astley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a red suit. His white hair and beard is wavy and long. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted druidic powers by his dying brother.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Solomon Astley, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Tickle, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His whole body is exceptionally muscular. He sports a long chestnut beard, and similarly colored long hair. His gray eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Impeccable, Opinionated. Bonds: Immigrant, Nature, Family. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Tickle, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Harlan, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is still thick. His eyes are hazel and beady.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Painter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Gomory Harlan, Male Human Rogue 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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