Tim Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.
History: Tim was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.
Motivation: He would like to get married and retire; and an old rival family wants him found
Flaws: Impulsive. Bonds: Attractive, Adventurer, Family, Has a crush. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 21 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 10 pp. Hematite (10 gp). Rock crystal (80 gp). 1 Antitoxin. 4 Smokesticks. 1 Everburning torch.
Kody Conway, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Armorer business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the north, certain he would find work there.
Motivation: He seems to be bored by most things; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Rich, Job, Immigrant. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Shane Charlton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt, and a wedding ring on his right hand. His white hair is lengthy. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful slaver made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Flaws: Ugly, Mundane, Antagonistic. Bonds: In love, Mentor. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Rhodochrosite (7 gp). 1 Minor magic item.
Richard Ryland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fancy green suit. His black hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He served in the navy to pay for his family's outstanding loans. When Richard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Athletic. Bonds: Attractive, Family, Has a crush, Adventurer, Military. Occupation: Detective
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Randal Windsor, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Sabotage a competitor; and a deep hatred of dire rats
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 46 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Old masterpiece painting (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
