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Advanced [show]


Ernest Mori, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He tends to wear a yellow poncho over his likewise colored trousers and shirt. His brown hair is braided into rings. His green eyes dart from person to person.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a ruthless business man, a trait he acquired from his father.

History: Ernest hails from a village terrorized by drow. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Entrepeneur, Optimist. Bonds: Enemies, Rich, Religious. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Mori, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 4 (-3)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 7
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 400 gp. Chalcedony (30 gp). Citrine (30 gp).


Social Check DCs


Gunter Kendal, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his golden hair in a pixie cut. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gunter was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Kendal, Male Human Bard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 43000 sp.


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his greataxe. He carries a battered bastard sword and tarnished greataxe as well. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and he feels kind of lost in life

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Family. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Barney, Male Human Druid 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 100 gp. Amethyst (150 gp). Silver pearl (150 gp). Black pearl (800 gp). Bloodstone (30 gp).


Social Check DCs


Nicholas Prescott, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears black cloth garments or leather armor. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Gifted. Flaws: Ugly, Greedy, Fearful. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Nicholas Prescott, Male Human Cleric 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 8 (-1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a faded coat and loose pants complete with Stetson hat. He has a hunchback. He has wavy red hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west, but his parents moved at a very young age to the south. After coming to the age of reason, Aldous took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive, Secretive. Bonds: Immigrant. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Aldous Gracey, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs

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