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NPC Generator

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Advanced [show]


Everard Fulton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, white cloak and is in decent physical shape. His golden hair is unkempt and raggedy. His gray eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Cartwright business at a young age. Everard was born on a far western plains where he grew up under the tutelage of his father, an expert Cartwright. He has worked as a Cartwright like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly, Hedonist. Bonds: Poor, Military, Job, Immigrant. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Everard Fulton, Male Human Monk 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 13 (+1)7 (-2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anthony Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He has a dull look in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Insane, Antagonistic. Bonds: Mentor. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Anthony Branson, Male Human Warrior 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Peridot (60 gp). 1 Chain shirt. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a black armored body suit, with a simple grey line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. He wears his brown hair down. His green eyes are slightly larger than normal.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Don is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the south. Don was born on a far southern forest where he grew up under the tutelage of his father, an expert Assassin. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he is currently in port desperately looking for someone to get him out

Bonds: Slave, Attractive, Family, Immigrant. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Tatum, Male Human Ranger 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)11 (+0) 10 (+0)16 (+3)
Skills History +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Star ruby (500 gp).


Social Check DCs


Gunter Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is greasy and uncared for. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gunter was born on a far eastern desert where he grew up under the tutelage of his father, an expert Brewer. He has never given up on his writing dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Ugly, Emotional. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Gunter Westbrook, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 12 (+1)7 (-2)
Skills Performance +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. Onyx (40 gp).


Social Check DCs


Cory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Butcher, who enjoyed hunting, Cory was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Impulsive, Racist. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Birkenhead, Male Human Bard 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 90 pp. Blue sapphire (1100 gp). Smoky quartz (60 gp). Red-brown spinel (140 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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