Bertram Anderton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His auburn hair is braided into rings. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.
History: Bertram was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Optimist, Persistence, Athletic. Flaws: Impulsive. Bonds: Attractive. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
Norman Browning, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tight fitting blue shirt and pants, and a wedding ring on his left hand. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Norman was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: He feels threatened by others; and further expansion of business
Flaws: Terse, Fearful. Bonds: In love, Job, Adventurer. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. 3 Antitoxin. 2 Thunderstones.
Jocelyn Thackeray, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes are passionate and lively.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of drow once and for all.
History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Flaws: PTSD. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
Simon Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is white. His fair skin shows little sign of his aristocratic breeding.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.
History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He has worked as a Brewer like his mother before him.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and to reunite with his absent mother
Ideals: Philantrophist. Bonds: Attractive, Nature, Job, Family. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Don Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He has a brown handlebar mustache and slicked back brown hair. He has brown eyes and a blue hat with a white feather.
Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: His father raised him in a mountain cabin. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Wants to open a new tavern; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful. Bonds: Family, Nature, Job. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather.
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