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Advanced [show]


Heward Sharps, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by beers. His black hair is matted, messy, and big. His blue eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heward hails from a village terrorized by illithids. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Revenge; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Enemies, Adventurer. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Heward Sharps, Male Human Sorcerer 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 800 gp. Chrysoberyl (140 gp). Violet garnet (1500 gp).


Social Check DCs


Gunter Abram, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in blue turtlenecks beneath a tan coat with black slacks and is in decent physical shape. His auburn hair is matted, messy, and big. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: He was born in the south. He worked as a nervous Sculptor and found it very stressful. He has drifted from career to career and currently works as a Sculptor.

Motivation: To be a Map Maker again; and he is unsatisfied with his job

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Abram, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Allerton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His brown hair is styled in orderly dreadlocks. He has blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is harsh and unforgiving.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Theodoric Allerton, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 3 Tanglefoot bags. 3 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Conrad Bristol, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his hammer. He sports a flattop hair cut. He has violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Gifted. Bonds: Immigrant, Rich. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Conrad Bristol, Male Human Rogue 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He wears a Stetson hat to hide his balding. His blue eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Don's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly, Antagonistic. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Don Lindsay, Male Human Ranger 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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