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Advanced [show]


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a violet hat with a black feather.

Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Flaws: Insane. Bonds: Family, Adventurer, Rich. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Henry Heiser, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Percival Bradly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears skinny pants and wears a brown and black robe with the hood down. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business; and he seems to be bored by most things

Flaws: Mundane, Hedonist. Bonds: Job. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Percival Bradly, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Heward Tatum, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy grey suit. He wears a small hat to cover his moderate length blonde hair. His eyes are blue and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Rich, Job, Family. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Heward Tatum, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 800 gp.


Social Check DCs


Trym Rutherford, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a lot of dark rich colors, with gold accents. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Servant, who enjoyed hunting, Trym was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Attractive, Religious, Nature. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Trym Rutherford, Male Human Barbarian 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 91 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 17 (+3)14 (+2)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1300 gp. Amethyst (120 gp). Black pearl (1500 gp).


Social Check DCs


Drogo Clapham, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He carries a battered bastard sword and tarnished club as well. His hair is silver, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Joker. Flaws: Forgetful. Bonds: Attractive, Military. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Clapham, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs

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