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Advanced [show]


Guy Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His deerstalker hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Athletic, Opinionated. Flaws: Ugly, Insomniac, Insane. Occupation: Barber

Voice: Stutters

Attributes [hide]

Guy Darlington, Male Human Expert 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raymond Abram, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear grey clothing when he does not wear armor. With a patchy golden beard and wild golden hair. His green eyes dart from person to person.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic, Shy. Bonds: Rich, Job. Occupation: Miller

Voice: Stutters

Attributes [hide]

Raymond Abram, Male Human Aristocrat 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 18 (+4)16 (+3)
Skills History +3, Persuasion +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy brown pantaloons and a grey scarf. His brown hair is matted, messy, and big. His eyes are a pleasant blue.

Personality: Eccentric and domineering, Peter will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a laborer and was forced into it by his family

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Family, Military. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Peter Hallewell, Male Human Cleric 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Palomarez, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a lot of dark rich colors, with gold accents. His long silver hair is drawn into a two foot long braid. This violet eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Bonds: Attractive, Religious, Adventurer. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Trey Palomarez, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. Star rose quartz (20 gp). Chrysoberyl (50 gp). Red spinel (50 gp).


Social Check DCs


Charles Byron, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large white mantle and cape that has been intricately interwoven into his green robe, and is pretty ugly. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: The child of a Spy, who enjoyed hunting, Charles was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Charles Byron, Male Human Warrior 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 4 (-3)8 (-1)
Skills Animal Handling +0, Arcana +4
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 50000 cp. White opal (1100 gp). Amber (110 gp).


Social Check DCs

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