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NPC Generator

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Advanced [show]


Lance Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying black hair a little too much giving a sharp black color. His brown eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur, Fighting. Flaws: Racist. Bonds: Job. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Lance Tattersall, Male Human Monk 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries morningstars. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Lewis hails from a village terrorized by goblins. He was taken from his home at a very young age. He left for the west, certain he would find work there.

Motivation: Revenge.

Ideals: Fighting, Disciplined. Bonds: Enemies, Slave, Immigrant. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Lewis Kendall, Male Human Warlock 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 900 gp. Jet (40 gp). Iolite (60 gp). Rhodochrosite (16 gp).


Social Check DCs


Percival Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with yellow socks and a vest with buckled shoes, and he perpetually has his scimitar ready. His long auburn hair is drawn into a two foot long braid. He has several tiny topaz earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Percival's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Fighting, Professionalism. Flaws: Depressed, Antagonistic. Bonds: Rich. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Percival Westbrook, Male Human Warlock 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)6 (-2) 14 (+2)17 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp.


Social Check DCs


Gerard Branson, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Professionalism, Entrepeneur. Bonds: Enemies, Military, Job. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Branson, Male Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp.


Social Check DCs


Aldous Barney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: Aldous was raised in a hard working conservative environment. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Job. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Aldous Barney, Male Human Commoner 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 17 (+3)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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