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NPC Generator

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Advanced [show]


William Alby, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His black hair is cut jaggedly and amateurishly. His skin is flawless and his gray eyes scan people very quickly.

Personality: Eccentric and domineering, William will drive conversation. William is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. He worked as a nervous Jeweler and found it very stressful. He has achieved small success as a Jeweler.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Extrovert. Bonds: Attractive, Family, Nature, Job. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

William Alby, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)16 (+3) 14 (+2)16 (+3)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Terran, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his silver hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Disease. Bonds: Poor, Military. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Bertram Gentry, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 5 (-3)17 (+3) 11 (+0)14 (+2)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs


Godfrey Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His eyes, though not visible through his cowl, are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: He was raised in a mountains tribe. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Selfish, Fearful. Bonds: Rich, Job, Nature. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Godfrey Wheatley, Male Human Ranger 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)7 (-2) 16 (+3)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1200 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver ewer (90 gp). A silver and pearl hairclip (90 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Thomas Bristol, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he is renowned for his bright yellow suits and hats. He wears a small hat to cover his moderate length golden hair. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: The child of a Sellsword, who enjoyed hunting, Thomas was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.

Motivation: To pay off his debts; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Insomniac. Bonds: Military, Nature, Debt. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Bristol, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 17 (+3)7 (-2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey coat over a tan low-cut shirt, and a broad hat upon his head. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Animal Trainer, but he got bored and became a Stableman. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Professionalism, Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Wymar Emsworth, Male Human Paladin 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs

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