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Conrad Ansley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. His red hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Conrad studied abroad. His arcane abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Conrad Ansley, Male Human Sorcerer 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Langley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His black hair is drawn into a tight pony tail with a clover scrunchie. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Disease, Impulsive, Addict. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Patrick Langley, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)6 (-2) 11 (+0)8 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 pp.


Social Check DCs


Dustin Altham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He has a long golden beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Family, Poor. Occupation: Bather

Voice: Stutters

Attributes [hide]

Dustin Altham, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 5000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Marley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears white trousers with black and white striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His hair is long and red with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Kyle studied abroad. In his 15th year, his parents were killed by a illithids raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To end his boredom; and many illithids want him driven away

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Kyle Marley, Male Human Aristocrat 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. Blue quartz (16 gp). Zircon (30 gp). Tourmaline (110 gp). 1 Disguise kit.


Social Check DCs


Gilbert Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is braided into rings. His green eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Carpenter.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Bonds: Poor, Adventurer, Religious, Job, Family. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Gilbert Dryden, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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