Thomas Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His hair is cut close to his head. His blue eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north to a Weaver, Thomas learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He became a Weaver soon after.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Gifted. Flaws: Emotional. Bonds: Family, Job, Guardian. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Blue quartz (15 gp). Aquamarine (900 gp).
Gunter Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Rich, Religious. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Chain shirt.
Alexandre Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He carries a battered halberd and tarnished bow as well. His blonde hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Bernard Badger, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut short. His hazel eyes peer out from beneath his wide-brimmed red hat.
Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Merchant for hire.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Disease, Racist. Bonds: Job. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp.
Tim Brownrigg, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His auburn hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: He was born in the east. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Selfish. Bonds: Immigrant, Adventurer. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
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