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Advanced [show]


Aldous Winchester, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He has wavy white hair. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Sensitive, Selfish, Fearful. Bonds: Mentor. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Aldous Winchester, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


John Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports white clothing, slightly heavier than average wear. He sports a flattop hair cut. His eyes are likewise amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: John lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Professionalism, Philantrophist. Bonds: Family, Rich, Job. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

John Allerton, Male Human Aristocrat 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 8 (-1)12 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Ignan, Sylvan, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Guy Westbrook, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a well pressed and immaculate suit (or dress). He keeps his white hair in a pixie cut. His eyes are brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Guy was born in the south. At a young age he loved to build and create. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Guy never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Optimist, Persistence. Bonds: Family, In love. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Westbrook, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Shane Langston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his yellow robe and has his pickaxe always slung over his shoulder. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal dancing training, and achieved minor success. He has drifted from career to career and currently works as a Crown-heir.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Shane Langston, Male Human Monk 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Athletics +7, History +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp. Violet garnet (500 gp). Iolite (20 gp).


Social Check DCs


Chad Blakely, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is black and curly. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and to unite with his sister

Flaws: Ugly, Racist. Bonds: Rich, Family, Military. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Chad Blakely, Male Human Ranger 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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