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Advanced [show]


Dustin Milton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His red hair is cut short. His violet eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Poor, Family. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Dustin Milton, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Healer’s kit.


Social Check DCs


Clerebold Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. With bright golden hair and a scraggly beard. His eyes are a pleasant blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Nature, In love, Adventurer. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Clerebold Conway, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Norman Jacobs, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left hand appears badly burned and disfigured. His golden hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Immigrant. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Norman Jacobs, Male Human Sorcerer 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 800 gp.


Social Check DCs


Cory Copeland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear brown pants and tee shirts. He wears his black hair up in a very large beehive style do. This green eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Cory studied abroad. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Cory Copeland, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 60 pp. Banded agate (6 gp). Rock crystal (70 gp).


Social Check DCs


Diggory Copeland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His long silver hair is drawn into a two foot long braid. His eyes are gray and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: He was always a brilliant, if unscrupulous mind. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Diggory Copeland, Male Human Rogue 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Star rose quartz (50 gp).


Social Check DCs

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