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NPC Generator

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Advanced [show]


Thomas Colton, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the south. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Thomas Colton, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Tim Westcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He tends to wear a large white jacket, and his gloved hand is found clutching a flail. His tied-back hair is chestnut. His eyes are likewise brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the large cave and found the beat up flail and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Enemies, Rich, Nature. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Tim Westcott, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 9 (-1)7 (-2)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 35000 sp. 1 Small steel mirror. 1 Healer’s kit.


Social Check DCs


Charles Stanford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is well dressed, constantly wearing a grey suit, white shirt, and tan tie. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom; and he is content

Ideals: Entrepeneur. Flaws: Mundane, Impulsive. Bonds: Slave, Military. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Charles Stanford, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 17 (+3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Miles Eastoft, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His black hair is braided into rings. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Miles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Ugly, Insane, Depressed. Bonds: Poor, Military. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Eastoft, Male Human Paladin 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Acton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He is a Deep Scion in disguise. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Disease, Impulsive. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Thomas Acton, Male Human Druid 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 9 (-1)15 (+2) 18 (+4)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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