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NPC Generator

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Advanced [show]


Rolf Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his shortbow. He keeps his long white hair kept up in a rat tail. His eyes are likewise hazel.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Rich. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Rolf Halsey, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2300 sp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Lance Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Lance Davenport, Male Human Fighter 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)9 (-1) 11 (+0)11 (+0)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Banded agate (14 gp).


Social Check DCs


Robert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with blue pants, and he perpetually has his longbow ready. His black hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small mountains village. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Fighting. Flaws: Selfish, Impulsive. Bonds: Nature, Rich. Occupation: Cook

Voice: Hissing voice

Attributes [hide]

Robert Birkenhead, Male Human Warlock 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1800 gp. Chrysoberyl (150 gp). Smoky quartz (60 gp). Moss agate (11 gp).


Social Check DCs


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His tied-back hair is red. His gray eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Peter was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Miller. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Peter Bentham, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Eye agate (7 gp). Alexandrite (300 gp). Rock crystal (50 gp).


Social Check DCs


Trym Tindall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes. His brown hair is unkempt and raggedy. He has blue eyes.

Personality: Calm and collected, he is a well trained Assassin. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Trym Tindall, Male Human Druid 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp.


Social Check DCs

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