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Advanced [show]


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His long blonde hair reaches down to his waist. He has gleaming, smiling hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Secretive. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Bertram Benson, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 16000 sp. Obsidian (4 gp). Obsidian (4 gp).


Social Check DCs


Theobald Churchill, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy white hair. His violet eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: He is a Jackalwere in disguise. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Justice, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Theobald Churchill, Male Human Barbarian 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 94 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)12 (+1) 9 (-1)15 (+2)
Skills Stealth +5, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Gunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. He has a slight overbite and is overall scrawny. His long golden hair reaches down to his waist. His brown eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a crush on the local Hunter; and to end his boredom

Ideals: Fighting. Flaws: Emotional, Mundane. Bonds: Military, Has a crush. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Gunter Sherwood, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 sp.


Social Check DCs


Adelard Bradford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of his god around his neck, and a morningstar on his belt. His silver hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the east. Adelard was born on a far southern island where he grew up under the tutelage of his mother, an expert Blacksmith. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Adelard Bradford, Male Human Monk 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5

Possessions: 900 gp.


Social Check DCs


Heward Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His red hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his small black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Heward hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He wants revenge against giants; and to be a fletcher again

Ideals: Joker. Bonds: Attractive, Family, Enemies, Job. Occupation: Carter

Voice: German accent

Attributes [hide]

Heward Birkenhead, Male Human Monk 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 16 (+3)10 (+0)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Undercommon, Goblin, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Moss agate (7 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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