Theobald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. He has a hunchback. His long brown hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To end his boredom; and he is greedy
Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Rich, Job, Enemies. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 65 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2
Possessions: 30 pp. 1 Minor magic item.
Odo Bradley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a white costume with the symbols of death on his torso, and a wedding ring on his right hand. His long white hair reaches down to his waist. His gray eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He was taken from his home at a very young age. Some 7 years later his spouse died after the birth of his son. Heartbroken, Odo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He desires power and/or immortality; and wishes to resurrect an old love
Ideals: Logical. Flaws: Antagonistic. Bonds: In love, Adventurer, Slave. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Just what you see.
Manfred Landon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Sculptor does. His silver hair is braided into rings. His blue eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful brothel owner made him what he is. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Disease, Hedonist. Bonds: Job, Immigrant, Mentor. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. Golden yellow topaz (400 gp). Violet garnet (400 gp). Black pearl (400 gp). Red spinel (130 gp).
Gunter Blythe, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is generally well dressed albeit a few years behind the times. His white hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the large cave and found the beat up falchion and armor he uses now. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Religious. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 17 (+3) | 4 (-3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Blue sapphire (400 gp). Aquamarine (200 gp). Rock crystal (80 gp). Black opal (400 gp). 1 Minor magic item.
Lance Clare, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet shirt with thin black vertical stripes and green pants. He is muscular with a powerful set of arms. He sports a long brown beard, and similarly colored long hair. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Hunter business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with his sister; and doesn't want to be a hunter and was forced into it by his family
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
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