Trym Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin red vertical stripes and violet pants. He has a slight overbite and is overall scrawny. His hair is brown and very short. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 10000 sp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (700 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item. 1 Minor magic item.
William Southey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 5 years old his parents immigrated from the north. William was born on a far northern desert where he grew up under the tutelage of his mother, an expert Dyer. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety.
Flaws: Fearful. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Gerard Milton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, grey, dusty cloak. His brown hair is smooth and relatively long. His eyes are likewise violet.
Personality: He will rave to anyone who will listen. He enjoys reading and quiet.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: A deep hatred of giants; and doesn't want to be a mortician and was forced into it by his family
Ideals: Logical. Flaws: Insane. Bonds: Rich, Enemies, Family. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Alexandre Weston, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a long brown beard with little hanging trinkets. His green eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting, Artistic. Bonds: Religious, Poor, Job. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 40 pp.
Hunter Shirley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large green mantle and cape that has been intricately interwoven into his white robe. His hair is golden and very short. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Azurite (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!