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NPC Generator

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Advanced [show]


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a black tunic with blue highlights, and long tan pants that bunch up around his shoes. His hair, while still mostly golden, has prominent grey streaks. He has several tiny opal earrings on each ear.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Kyle hails from a village terrorized by gnolls. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Shipwright soon after.

Motivation: To protect his home; and expand his business

Ideals: Impeccable. Bonds: Rich, Enemies, Attractive, Job, Guardian. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Kyle Altham, Male Human Druid 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 17 (+3)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Auran, Sylvan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 100 gp. Lapis lazuli (7 gp). Moonstone (40 gp). Rock crystal (40 gp).


Social Check DCs


Clerebold Byron, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His white hair is heavily combed to the left. His gray eyes peer out from beneath his feathered pastel hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Clerebold Byron, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Draconic, Terran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. Chalcedony (50 gp). Jade (100 gp). Golden pearl (100 gp). Chrysoprase (50 gp). 1 Minor magic item.


Social Check DCs


Theobald Clayden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His thin eyebrows rest above his beady blue eyes.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful brothel owner made him what he is. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Mentor, Adventurer. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Theobald Clayden, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. Sardonyx (20 gp). Banded agate (5 gp). 4 Thunderstones. 2 Holy water. 2 Tanglefoot bags.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his white robe and has his shortspear always slung over his shoulder. His blonde hair is still thick. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: John lived on a farm with his mother, near the main road leading to a nearby town. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

John Morton, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp.


Social Check DCs


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, PTSD. Bonds: Poor, Family, Immigrant. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Gilbert Law, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 6000 cp.


Social Check DCs

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