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NPC Generator

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Advanced [show]


Hugh Bristol, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. His red hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane, Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Hugh Bristol, Male Human Warrior 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 16 (+3)13 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Bernard Wellington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear black tank tops with grey pants. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Bernard was born on a far western mountains where he grew up under the tutelage of his mother, an expert Sculptor. He left for the west, certain he would find work there.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Joker. Bonds: Adventurer, Poor, Immigrant. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Bernard Wellington, Male Human Bard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)14 (+2) 11 (+0)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp.


Social Check DCs


Frederick Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He is portly but not overly obese. He sports a flattop hair cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Frederick hails from a village terrorized by illithids. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Frederick Acton, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 11 (+0)18 (+4)
Skills Persuasion +6, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Odo Blackwood, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears skinny pants and wears a white and black robe with the hood down. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Opinionated. Flaws: Insane, Forgetful. Bonds: Nature, Job. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Blackwood, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)18 (+4) 6 (-2)12 (+1)
Skills Nature +6, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Adam Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His golden hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Adam Chatham, Male Human Aristocrat 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 700 gp. Fire opal (1000 gp). Malachite (12 gp). Deep blue spinel (1600 gp).


Social Check DCs

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