Diggory Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large brown mantle and cape that has been intricately interwoven into his grey robe. He has chestnut hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
Possessions: 7000 sp. Chalcedony (40 gp). Hematite (14 gp). Carnelian (40 gp). Zircon (40 gp).
Lewis Upton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his brown hair. His blue eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Shepherd, who enjoyed hunting, Lewis was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Animal Trainer job and began his own company from there.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Selfish. Bonds: Attractive, Rich, Nature, Job, Religious. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Gunter Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and grey robe with the hood down. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is long and black with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His eyes are a pleasant hazel.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a necromancer, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Depressed. Bonds: Immigrant, Mentor, Adventurer. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 300 gp.
Ernest Shirley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and sports brown clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. His blonde hair, when down, is lengthy. His eyes are a pleasant violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Actor business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Actor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Impeccable, Logical. Bonds: Military, Job. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Alex Denholm, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses like a well dressed Barkeep does. With bright golden hair and a scraggly beard. His green eyes peer out from beneath his small pastel hat.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Alex lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Fearful. Bonds: Job, Religious, Family, Slave. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. Aquamarine (400 gp). Citrine (70 gp).
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