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NPC Generator

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Advanced [show]


Roger Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Roger studied abroad. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and he's repulsed by the pc

Ideals: Gifted, Artistic. Flaws: Antagonistic, Selfish. Bonds: Guardian. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Roger Morton, Male Human Adept 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)7 (-2) 13 (+1)10 (+0)
Skills Insight +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, blue, dusty cloak. His white hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Anselm Kenley, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Heward Harper, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He keeps his auburn hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Heward Harper, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp. 3 Alchemist’s fire. 3 Holy water.


Social Check DCs


Roland Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His auburn hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Poor, Attractive, Family. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Roland Wellington, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 16 (+3)17 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Nicholas Langdon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy brown pantaloons and a tan scarf. His silver hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Nicholas Langdon, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)10 (+0) 12 (+1)5 (-3)
Skills Arcana +2, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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